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1.
可宥性事由源于英美刑事诉讼中的可抗辩事由,与正当化事由联袂构成行为出罪理论的基石。与正当化事由不同,可宥性事由已经僭越了法定的行为正当化条件,行为的违法性首先被肯定,只是在责任归属上寻求宽恕性处理。引入可宥性事由,可丰富体育竞赛行为入罪和出罪的相关内容,便于司法统一判定。分析认为,体育竞赛行为可宥性事由成立,要满足体育赛事本身具有合法性和正规性、主体仅针对运动员、行为局限于体育竞赛行为、违法目的“单纯”性、行为以“反规则”为前提等条件。入罪和出罪的类型化有利于定罪和量刑的规范化,分别对竞技伤害行为、滥用兴奋剂行为、假球等竞赛舞弊行为适用可宥性事由予以出罪抑或减轻处罚的情形进行具体分析。最后,指出体育竞赛运动员可宥性事由行为入罪不能忽视运动员自由保障的理念,且尽量避免选择性刑事司法。  相似文献   
2.
The article presents an analysis of 93 essays written in an upper secondary school context. The essays were collected in relation to a larger research project, which went on for 5 years in a Danish upper secondary school (2010–2015). The material represents both genders and the students are 15–17 years old. We deploy a theoretical framework taken from Norbert Elias’ notion on established-outsider relations [Elias, N., &; Scotson, J. L. (1994 [1965]). The established and the outsiders. London: SAGE] as well as his use of personal pronouns [Elias, N. (1978). What is sociology? London: Hutchinson, Elias, N. (2001). The society of individuals. New York: The Continuum International Publishing Group] in illustrating how people negotiate, position and navigate within figurational contexts [Elias, N. (1994 [1939]). The civilizing proces. Oxford: Blackwell.]. We do this in an effort to interpret how young people negotiate ‘we-I-relations’ when it comes to their sporting identity. Elias’ processual framework provides a tool for a much needed analysis of how young people continually orientate and develop their sense of selves. The web of human interdependencies and processes of change are key words when it comes to understanding the social practices and doings of the students’ constructions of self-steering. What social scientists may see as laziness and drop-outs of sports [Seippel, Ø. (2016). Prek, vekker og kjedelig? Trening og mening blant ungdom: 1985–2013. In Ø. Seippel, M. K. Sisjord, &; Å Strandbu (Eds.), Ungdom og Idrett. Oslo: Cappelen Damm Akademisk] can in the essays of students be analysed as a struggle for group connectedness and social inclusion in the classroom. The results of our research show that identity is a multiple concept and an ongoing process of emotional work [Elias, N. (1987). On human beings and their emotions: A process-sociological essay. Theory Culture Society, 4, 339–361], but also a power balance of playing and presenting what is imagined as the right performance as not being shamed as outcasts.  相似文献   
3.
The emerging creative practices of digital collections are increasing in prominence thanks to the access to, and appeal of, data visualizations. Interactive data visualizations, such as a map, timeline, chart, graph, or artist’s rendering of data, enable users to pursue their own research interests within a collection and participate in new areas of research. Use of these data visualizations enhances the scope of the collection and enables a modern and diverse thematic collection to emerge. This article considers the question: Does the addition of data visualizations affect how users participate with a research collection? Impacts on collection development, application of user-centered design, and analysis of users’ exploratory strategies are discussed. Examples of data visualizations used in digital humanities projects and digital collections are presented as case studies.  相似文献   
4.
从人力资本和社会资本的视角出发,以316名中国退役运动员为研究对象,探讨这2种资本对退役运动员收入的影响,结果显示:①中国退役运动员的收入差异较大,平均收入状况不容乐观;②在人力资本的各观测变量中,运动等级、受教育程度、身体健康状况和职业技能培训依次对退役运动员收入产生影响;③在社会资本各观测变量中,弱关系和网络异质性对退役运动员收入影响显著;④人力资本有助于退役运动员进入中等收入群体,社会资本有助于其进入高收入群体;⑤人力资本和社会资本对退役运动员的收入提升作用显著,且人力资本作用高于社会资本。基于此,从政府和个体层面提出提升退役运动员人力资本和社会资本的建议。  相似文献   
5.
The quality of decision and assessment of risk are key determinants of successful sport performance. Athletes differ fundamentally in their decision-making ability according to their athletic expertise level. Moreover, given the influence of emotions on decision-making, it is likely that a trait reflecting emotional functioning, trait emotional intelligence, may also influence decision-making. Therefore, the aim of this research was to investigate the respective contribution of athletic expertise and trait emotional intelligence to non-athletic decision-making. In total, 269 participants aged between 18 and 26 years with a range of athletic experience i.e. none (n?=?71), novice (n?=?54), amateur (n?=?55), elite (n?=?45) and super-elite (n?=?44), completed the Emotional Intelligence Scale and the Cambridge Gambling Task. Regression modelling indicated a significant positive relationship of athletic expertise and trait emotional intelligence with the quality of decision-making, and a negative relationship with deliberation time and risk-taking. Cognitive skills transfer may explain the higher decision-making scores associated with higher athletic expertise, while individuals with higher trait emotional intelligence may anticipate better the emotional consequences linked with a gambling task, which may help individuals make better decisions and take less risks.  相似文献   
6.
离岸集装箱码头因其岛屿面积限制,难以通过扩建码头内部堆场增加吞吐能力。为解决这个问题,提出一种离岸集装箱码头新装卸工艺模式。新装卸工艺模式是通过在离岸集装箱码头附近的陆域地带建设陆域集疏运堆场,与离岸集装箱码头进行协同装卸作业的模式。陆域集疏运堆场堆存空间分配的目标是满足离岸集装箱码头装卸作业预翻倒要求;单批次输送集装箱的量受到陆岛运输最大通行能力限制。根据上述目标与特点,构建新装卸工艺模式下陆域集疏运堆场堆存空间分配模型,并设计蒙特卡洛树搜索算法进行求解。通过算例分析验证模型的有效性。结果表明该方法能够满足陆域集疏运堆场堆存空间分配需求并提高离岸集装箱码头的吞吐能力。  相似文献   
7.
[目的/意义]旨在分析协同搜索用户在信息搜索任务过程中的交流内容与模式,从而理解协同搜索用户的关注重点与搜索过程。[研究设计/方法]基于书籍交互检索平台(CLEF-Social Book Search)设计实验,共招募18名被试完成两种搜索任务,通过录音记录对话并对其进行编码和分析,总结交流内容特征和模式。结合任务类型、认知类型组合、服务器记录的搜索交互行为日志以及问卷收集的搜索体验进行了探索分析。[结论/发现]从交流内容上看,协同搜索用户主要理解与评判书目信息、商讨搜索任务计划;比起认知类型不同的用户,相同认知类型的用户在操作交互方面交流更多,在评判决策方面交流较少。交流模式依据讨论内容比重可分为理解评判型、评判主导型、均衡交流型三种,评判主导型用户的任务完成满意度最高。[创新/价值]协同搜索用户的交流反映出搜索过程中需要与同伴商讨协同的焦点,也是需要系统提供协助的重点,给协同搜索系统设计提供一定参考。本研究针对协同搜索的交流内容设计的编码系统对相关的协同交流研究也有借鉴意义。  相似文献   
8.
Although there has been a great deal of research into Collaborative Information Retrieval (CIR) and Collaborative Information Seeking (CIS), the majority has assumed that team members have the same level of unrestricted access to underlying information. However, observations from different domains (e.g. healthcare, business, etc.) have suggested that collaboration sometimes involves people with differing levels of access to underlying information. This type of scenario has been referred to as Multi-Level Collaborative Information Retrieval (MLCIR). To the best of our knowledge, no studies have been conducted to investigate the effect of awareness, an existing CIR/CIS concept, on MLCIR. To address this gap in current knowledge, we conducted two separate user studies using a total of 5 different collaborative search interfaces and 3 information access scenarios. A number of Information Retrieval (IR), CIS and CIR evaluation metrics, as well as questionnaires were used to compare the interfaces. Design interviews were also conducted after evaluations to obtain qualitative feedback from participants. Results suggested that query properties such as time spent on query, query popularity and query effectiveness could allow users to obtain information about team's search performance and implicitly suggest better queries without disclosing sensitive data. Besides, having access to a history of intersecting viewed, relevant and bookmarked documents could provide similar positive effect as query properties. Also, it was found that being able to easily identify different team members and their actions is important for users in MLCIR. Based on our findings, we provide important design recommendations to help develop new CIR and MLCIR interfaces.  相似文献   
9.
赛艇技术诊断人机智能决策支持系统的研制与开发   总被引:2,自引:0,他引:2  
针对目前赛艇技术诊断专家系统(RTDS)中存在的过分强调计算机的智能和人机功能的不协调问题,指出专家的一部分智能(指与专家经验有关的能力)与认识主体是不可分的,计算机是不能够代替专家的。认为只有人机合理分工,相互协调,才能从根本上提高决策支持系统的智能。研制人机智能决策支持系统的目的,就是为我国赛艇项目的技术训练提供一种切实可行的诊断方法。  相似文献   
10.
新时期我国竞技体育可持续发展的对策研究   总被引:13,自引:0,他引:13  
在献研究和实际观察的基础上,从观念的转变、竞技体育人才的培养、“科教兴体”战略的实施、举国体制的完善、项目的布局等5方面概括和分析了新时期我国竞技体育的可持续发展对策,为我国竞技体育的发展提供参考。  相似文献   
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